Post by God on Sept 15, 2014 15:10:42 GMT -8
HERE THEY ARE!
Suggestions welcome.
WEAPONS
- Anvil: Air strike. It doesn't explode, but if it hits an aardvark from above him, massive damage is induced. It is very rare, but you can still find it in a lot of schemes. Click on a place on the map, and the anvil will fall into that place.
- Boomerang: Throwing Weapon. When it hits aardvarks, it deals little damage (only 1-10 points), but it also moves them a little bit, pushing them up slightly, leading to an easy kill. It returns on the press of the fire button (Spacebar)
- Chili Con Carnage: Like the Hellish Hand Grenade in Hedgewars, but explodes when it stops moving.
- Dog: Our equivalent to the sheep. Just drop and it will run from you. Press space again, and it goes boom!
- Earthquake: Shakes the ground, shaking all aardvarks into random places. Also rips apart terrain in half. Like the Crevice from Worms: Unlimited, except the place of the halving is random
- Throwing Poop: Err...Does...no...damage
- Tornado: Throws all Aardvarks in its path around, in completely random directions. Just press the fire button, and...do nothing!
- Yo-yo: Like the tornado, but affects only a few aardvarks, and you can actually control where they're going to end up. Aim like you normally would. Fire using the fire button. After you hit aardvarks, aim to pick where they'll go. Press the fire button to throw them.
UTILITIES
- Blueprints: Allows you to build things from blueprints. There's a post that explains blueprints in more detail. LINK: aardvarkwars.boards.net/thread/56/blueprints
- Confuse: A random enemy team gets confused and can't see the names of the aardvarks and teams (Replaced with ?s for each letter), will see all team colors as grey, no messages appear on top of the screen giving an aardvark's name, the hats disappear, all aardvarks are muted, all colored mines function as normal mines, all aardvark skin colors become the default, and flags will be all black. This is pretty much pointless if the enemy knows which aardvark belongs to which team. Simply press the fire button. Your turn will continue.
- Fusion: Fuse into any aardvark you want, as long as he is on your team. If the aardvarks have different hats, the hats will fuse into the new aardvark and he will have no hat.
- History Eraser: Extremely rare utility. Press the fire button to revert to a previous point in time. Also, halves your Aardvark's health.
- Magic Carpet: Allows your aardvark to rise vertically. Press the fire button to activate. If you want to get off, jump. Your turn will not end.
- Mitosis: Your aardvark performs Mitosis and splits cleanly into two aardvarks. One of the weapons that add to the Aardvark pool, you can name the new aardvark by typing into the name field. After that, the aardvark is available for use in the current match (and any future matches until it is deleted)
- Resurrection Kit: Simple: press the fire button to resurrect all aardvarks in the circle at random health. Be careful! The health used in the resurrection is also the health you'll lose!
- Teleport: Simply teleports your aardvark to a different location, without ending your turn. Can be useful for getting to an enemy's location before attacking, going away from the enemy if (s)he tries to attack you, or simply going to a location easily.
Suggestions welcome.